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Vray Adv 3.00.08 For 3ds Max 2015

This is a must have update. because 3.00.07 had a number of crashing problem . looks like they fixed them . look at the changelog …

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Modified features:
V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
V-Ray Quick Settings: Added preset delete button
VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
VRayFastSSS2: Added color mode control
VRayHairMtl: Added light_multiplier parameter
VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
VRayOSLMtl/VRayOSLTex: The default file extension is .osl
VRayProxy: Added support for UV channels with negative indices
Bug fixes:
VRayBPTracer: Fixed a crash in a specific scene
Fixed artifacts in certain situations with irradiance map and area lights with “Affect reflections” turned off
V-Ray: Added “facesPerVoxel” and “oneVoxelPerMesh” parameters to the .vrmesh exporter
V-Ray: Fixed a crash when reading mip-map levels for non-square textures
V-Ray: Fixed a crash when rendering geometry with incorrect faces
V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur
V-Ray: Fixed a crash when rendering with empty layer as render selection mask
V-Ray: Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
V-Ray: Fixed a crash with XMesh having very large surface normals
V-Ray: Fixed a random crash in scenes saved with region rendering enabled
V-Ray: Fixed artifacts when rendering with mapped IOR
V-Ray: Fixed memory allocation for non-tiled bitmaps
V-Ray: Fixed rare crash with progressive image sampling initialization
V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
V-Ray: Fixed Embree rendering on machines with lower versions of SSE support
V-Ray: Fixed export of multiple splines to .vrmesh through MaxScript
V-Ray: Optimized geometry traversing on multi-core machines
V-Ray: Fixed “No GI on other mattes” option
V-Ray: Fixed “Max ray intensity” not working for the first glossy reflection
V-Ray: Fixed rendering of “Matte for reflect/refraction” objects
.vrscene exporter: Added point cloud export parameters
.vrscene exporter: Fixed animation settings persistence between export sessions
.vrscene exporter: Frame range is not written into .vrscene files when exporting animations
.vrscene exporter: The “Strip paths” option now affect VRayProxy objects
V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel is enabled
V-Ray RT: Animated “focus distance” parameter is now exported
V-Ray RT: Fixed the “Make V-Ray RT Animation Preview” command to save images when rendering with VFB
V-Ray RT: Fixed the On parameter support for 3ds Max lights
V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong
V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
V-Ray RT GPU: Fixed slow “Compiling geometry” with Forest Pro
V-Ray RT GPU: “Trace depth” parameter is no longer ignored
V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
V-Ray VFB: Ability to set the bloom “shape” parameter for the lens effects to larger values that 40
VRayClipper: Fixed include/exclude with grouped objects and hairs
VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
VRayLight: Fixed artifacts occurring with irradiance map and “affect reflections” in certain situations
VRayLightMeter: Fixed viewport representation in 3ds Max 2015
VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
VRayOSLMtl/VRayOSLTex: Fixed not-working “Open in External Editor” command for 3ds Max 2012 and previous
VRayPhysicalCamera: Fixed undo of “Guess vert/horiz tilt” buttons
VRayProxy: Fixed artefacts when rendering with motion blur
VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window

Download VRay Adv for 3Ds Max 2014 64 bit. This is full bootable VRay Adv for 3Ds Max also includes lastest *.dll for Fix of V-Ray Adv 3.00.03 for 3Ds Max.

VRay Adv for 3Ds Max Overview

VRay Adv for 3Ds Max is a comprehensive lighting, rendering and shading tool that has made an artist’s job very easy and simple. VRay Adv for 3Ds Max is loaded with lots of powerful features. It has a very user friendly and simple interface which is composed of three modes which are Basic, Advanced and Expert modes. These modes can be toggled at any time in order to reveal more features and controls. Basic mode is the default mode set on this application which can easily fulfill the basic needs of any designer. You can also Download VRay for Sketchup Which is also widely used.

For creating complex layers a dedicated Skin Shader has been included in this pack so that artists can easily create complex layers. A new Progressive Production Renderer has also been included in this pack. This renderer is built on the same path tracing technology as that of VRay RT. This Progressive Production Renderer is the simplest solution for any of the scenes. VRay Adv for 3Ds Max introduces enhanced ray tracing in order to speed up the calculations for reflection, refraction and progressive path tracing. Delaunay triangulation script for adobe illustrator. Production ready presets have also been included for quick setting for artists. VRay Adv for 3Ds Max also introduces faster hair rendering speeds and view dependent tessellation for smoothing hair curves automatically.

On a conclusive note we can say that VRay Adv for 3Ds Max is a very powerful rendering and shading tool which will make the artist’s job very easy with its powerful features.


Features of VRay Adv for 3Ds Max

Below are some noticeable features which you’ll experience after VRay Adv for 3Ds Max free download.

  • Comprehensive lighting, shading and rendering tool.
  • User friendly interface.
  • Interface composed of three modes.
  • Dedicated Skin Shader included.
  • Progressive Production Renderer included.
  • Enhanced ray tracing.
  • Production ready presets included.
  • Faster hair rendering speed.

VRay Adv for 3Ds Max Technical Setup Details

  • Software Full Name: VRay Adv for 3Ds Max 2014 64 Bit (With Updated DLLs)
  • Setup File Name: vray_adv_30003_max2014_x64.exe
  • Full Setup Size: 146 MB
  • Setup Type: Offline Installer / Full Standalone Setup
  • Compatibility Architecture: 32 Bit (x86) / 64 Bit (x64)
  • Latest Version Release Added On: 17th Jan 2015
  • Developers: VRay

System Requirements For VRay Adv for 3Ds Max

Before you start VRay Adv for 3Ds Max free download, make sure your PC meets minimum system requirements.

  • Operating System: Windows XP/Vista/7/8
  • Memory (RAM): 4GB of RAM required.
  • Hard Disk Space: 2GB of free space required.
  • Processor: Intel Pentium 4 or later.

VRay Adv for 3Ds Max Free Download

Click on below button to start VRay Adv for 3Ds Max Free Download. This is complete offline installer and standalone setup for VRay Adv for 3Ds Max. This would be compatible with both 32 bit and 64 bit windows.

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This Post was Last Updated On: February 10, 2015